How Can I Solve The Rubik Cube Fast?
Our discussion is: How can I solve the Rubik’s cube fast? The Rubik’s Cube is a three-dimensional combination puzzle invented in 1974. Nine stickers—white, red, blue, orange, green, and yellow—each with a solid color covered each face of the original, iconic Rubik’s Cube. Minh Thai (USA) was the first speedcubing world champion in Budapest in 1982, with a solution time of 22.95 seconds. Over time, methodological advancements have resulted in solution times as low as 6 seconds. Rubik’s Cubes with good corner cutting and optimal tensioning will improve cubing speed when they are high-quality, well-lubricated, and have good corner cutting. You do finger tricks by turning a cube-like object so slowly that you can hardly see it move. Additionally, you will need a Rubik’s cube timer to track your evolution, as well as lots of practice with the method described below.
Highly skilled humans can solve the cube in about 50 moves. Next, we will examine the Fridrich method. Rubik’s cubes can be solved quickly and easily using this method. A majority of world-class speedcubing athletes use Fridrich’s method to solve Rubik’s cubes. You can solve the cube within 20 seconds if you master the method.
How can I solve the Rubik’s cube quickly using the Jessica Fridrich method?
Jessica Fridrich developed this advanced puzzle-solving method that divides the puzzle into layers, and each layer is solved with algorithms, not disturbing previously placed pieces. As shown in the illustration above, these steps are Cross, F2L, OLL, and PLL.
- White edge down: In the first step, we need to solve the pieces whose edges are white. Even though it seems easy, if you want to do it correctly, it’s really hard. After inspecting the cube, you should be able to determine all the rotations required to complete the white cross, and you’ll succeed only if you anticipate seven steps in advance. For quicker solutions, hold the white center of the cube down. By practicing often, you will not need to see the white cross since you will know what is going on underneath based on your puzzle, your moves, and what is displayed on the top. Consequently, you do not need to turn your cube around, thus saving a great deal of time.
- With the crosspiece drawn, the first two layers (F2L) can be solved in one step by matching the white corner and second layer edges. Each layer has four corners, which normally require four steps each. By solving the first two layers (F2L) of the Rubik’s Cube simultaneously rather than individually, the solve time is greatly reduced. Using the Fridrich method, we now solve the four white corner pieces, as well as the middle layer edges attached to the four corner pieces.
- When we solve the yellow face of the Rubik’s Cube, we do not match the side colors of the final layer (OLL). This will be addressed in the next step. To finish this step, be familiar with every algorithm.
- For a solution to the cube, permute the last layer (PLL). As many pieces as possible must be aligned on the top layer, which is then done by one of the 21 algorithms below. If you find that this is too complex, then you may consider learning the 2Look PLL method, which uses only six algorithms but takes longer to run.